This digital transformation results from what economists who study scientific progress and technical change call a general-purpose technology—that is, one that has the power to continually transform itself, progressively branching out and boosting productivity across all sectors and industries. Such transformations are rare. Only three previous technologies earned this distinction: These changes bring enormous long-term benefits.
Library expansion[ edit ] Library expansion was calculated in by Fremont Rider to double in capacity every 16 years, if sufficient space were made available. He did not foresee the digital technology that would follow decades later to replace analog microform with digital imaging, storage, and transmission media.
Automated, potentially lossless digital technologies allowed vast increases in the rapidity of information growth. Moore's lawwhich was formulated aroundcalculated that the number of transistors in a dense integrated circuit doubles approximately every two years.
Connectivity between computers within companies led to the ability of workers at different levels to access greater amounts of information. Information storage[ edit ] The world's technological capacity to store information grew from 2. Information transmission[ edit ] The world's technological capacity to receive information through one-way broadcast networks Impact of the digital age exabytes of optimally compressed information inoptimally compressed exabytes in1.
Computation[ edit ] The world's technological capacity to compute information with humanly guided general-purpose computers grew from 3.
In terms of capacity, there are two measures of importance: Microcomputers were developed and many businesses and industries were greatly changed by ICT. In essence, a copy of a product made of bits can be made cheaply and quickly, and shipped across the country or internationally quickly and at very low cost.
Impact on jobs and income distribution[ edit ] This section needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed.
October Learn how and when to remove this template message The Information Age has affected the workforce in several ways. It has created a situation in which workers who perform easily automated tasks are forced to find work that is not easily automated.
Lastly, workers are being replaced by computers that can do their jobs faster and more effectively. This poses problems for workers in industrial societies, which are still to be solved.
However, solutions that involve lowering the working time are usually highly resisted. Individuals who lose their jobs must either move up, joining a group of "mind workers" engineers, doctors, attorneys, teachers, scientists, professors, executives, journalists, consultantsor settle for low-skill, low-wage service jobs.
The "mind workers" are able to compete successfully in the world market and receive relatively high wages. Conversely, production workers and service workers in industrialized nations are unable to compete with workers in developing countries and either lose their jobs through outsourcing or are forced to accept wage cuts.
This has had several major consequences, including increased opportunity in developing countries and the globalisation of the workforce. Workers in developing countries have a competitive advantage that translates into increased opportunities and higher wages. In the past, the economic fate of workers was tied to the fate of national economies.
For example, workers in the United States were once well paid in comparison to the workers in other countries.Broken Age is a point-and-click adventure video game developed and published by Double Fine Productions.
Broken Age was game director Tim Schafer's first return to the genre since 's Grim Fandango, and was released for Microsoft Windows, Mac OS X, Linux, iOS, Android, PlayStation 4, PlayStation Vita, and Xbox One platforms. The game was developed in two acts; the first was . Jul 31, · Invest time in building relationships and watch what happens to your business.
The Impact of the Digital Age of Social Media Social Media has become increasingly prevalent in today’s society. The technological revolution has taken over our . The Negative Effects of Technology Page history last edited by Lindsay Bilodeau 9 years, 7 months ago "We live in an amazing, amazing world, and it's wasted on the crappiest generation of spoiled idiots.".
digital age and its impact on our lives. Tuesday, 4 December We are living in the age in which professionals in digital technologies are trying to push their boundaries on becoming more advanced in technology even beyond our imagination.
While technology experts and scholars have concerns about the current and future impact of the internet, they also tend to report their own experience of digital life as positive.